![]() ![]() Studio: C:\Program Files (x86)\The Game Creators\AppGameKit Studio\Plugins\myPlugin\Windows.dll Set the input file to the main.pb file that was created with the project and set the output executable to :Ĭlassic: C:\Program Files (x86)\The Game Creators\AGK2\Tier 1\Compiler\Plugins\myPlugin\Windows.dll Now we need to set the compile targets, in the 'Project Targets' list, right click 'Default Target' and click 'Edit Target', this opens the project compiler options. Use the project creation dialog to add a file, call it main.pb and click the 'Create Project' button, this will open the project overview tab. Now, Open PureBasic (x86 - 32 Bit, we will deal with 64 bit later) and create a project, again call it myPlugin and save it where ever you save your PB stuff, We will worry about what this content means in a bit, lets get something working first. Newly-created documents will assume the default language until they are saved.#CommandName,ReturnType,ParameterTypes,Windows,Linux,Mac,Android,iOS,Windows64 ![]() If you do a Save As on a file, it will use that same sequence for deciding the language, based on the new name and file contents. And after Notepad++ has made its detection, you can override what it chose by using the Language menu (and when a session gets saved, the language will remember whatever language is currently active for that file for next time, as described in priority 2). Īs Notepad++ goes through that list in order, it will stop as soon as it finds a matching language for the file. It will use the default language only if none of the other rules have matched. This includes “prolog lines” starting with
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